Equipment

=Weapons=

Blaster

 * Blaster: 5 damage, Speed 2; 20shot rechargeable cell
 * Price: 100
 * Blaster:A simple blaster pistol
 * Damage:1d5 (speed2)
 * Mods:
 * Buy/Sell Price:100


 * Blaster Rifle:
 * Damage:1d6+1 (speed2)
 * Mods:
 * Buy/Sell Price:125


 * Long Range Energy Rifle:Energy sniper; can fire at long range without penalty; -10 to rolls when used without taking a sniping position
 * Damage:1d6+3 (Speed1)
 * Mods:
 * Buy/Sell Price:150

Heavy Ordnance

 * MM9 Wrist Rocket Launcher:
 * Damage:1d5+2 AoE3(speed1)
 * Mods:
 * Buy/Sell Price:200

Thrown

 * Frag Grenade:
 * Damage:1d4+2 AoE5 (Speed1)
 * Mods:
 * Buy/Sell Price:50


 * Concussive Grenade:
 * Damage:1d4 AoE3; knock down on 30Difference(speed1)
 * Mods:
 * Buy/Sell Price:65

Blades

 * Knife:
 * Damage:1d3 (speed3)
 * Mods:
 * Buy/Sell Price:25


 * Short Sword:
 * Damage:1d4+1 (speed2)
 * Mods:
 * Buy/Sell Price:40

Bludgeon

 * Club:
 * Damage:1d4+1(speed 2)
 * Mods:
 * Buy/Sell Price:40


 * Staff: long reach
 * Damage:1d3 (speed2)
 * Mods:
 * Buy/Sell Price:25


 * Whip: can disarm and trip
 * Damage:1d3(speed2)
 * Mods:
 * Buy/Sell Price:25

Hand to Hand
=Armor=
 * Ceramic Cestus: consdiered 'armor'
 * Damage:1d3(speed 3)
 * Mods:
 * Buy/Sell Price:50

Head

 * Goggles: +5 perception
 * Price: 35


 * Cloth armor: Lowers to limb damage by 1
 * Price: 25


 * Ceramic armor: Lowers damage to limb by 2, -5perception
 * Price: 35

Body

 * Cloth armor: +5defense 1 damage reduction
 * Price: 50


 * Ceramic armor: +10defense, -5mobility 2 damage reduction
 * Price: 80

Arms

 * Cloth armor: Lowers damage to limb by 1
 * Price: 25


 * Ceramic armor: lowers damage to limb by 2, -5hand dexterity
 * Price: 35

Legs

 * Cloth armor: lowers damage to limb by 1
 * Price: 25


 * Ceramic armor: lowers damage to limb by 2, -5mobility
 * Price: 35

Full Body

 * Light Powered Suit: +5 Athletics damage reduction 1 (does not cover head)
 * Price: 70


 * Heavy Ceramic Combat Armor: 15 Defense 2 damage reduction -10 mobility
 * Price: 100

Shield
=Items=
 * Ceramic shield: held shield 50HP; if dodge loses by 15 or less shield is hit
 * Price: 45

Tools

 * Shield Generator: creates an energy barrier that can absorb upto 20 damage(not rechargeable)
 * Price: 40


 * Tool Kit: allows for mechanical checks at full while not at a work bench.
 * Price: 30


 * Portable Computer: allows for use of computer checks at full while out in the field.
 * Price: 35


 * Medical Kit: allows for use of first aid and MINOR surgery checks at full while out in the field.
 * Price: 25

One Use Items

 * Stimpack: heals 10 HP to body or 5 to a wound of your choice
 * Price: 10


 * Computer spike: allows for 1 attempt at a computer roll on a terminal before breaking
 * Price: 10


 * Rechargeable Blaster Pistol Cell: 20 shots, rechargeable for blasters
 * Price: 20


 * Rechargeable Blaster Rifle Cell: 25 shots, rechargeable for blaster rifles
 * Price: 25


 * Rechargeable High energy rifle cell: 10 shots, rechargeable for energy sniper rifles
 * Price: 20


 * MM9 basic rockets: set of 5 no alteration to damage
 * Price: 50