Dakzel Kord

Personality
-Dakzel likes things orderly and neat, everything in the universe has its proper place, and it's his passion to put things in order. To that end, people are means to an end, to be placed, manipulated and moved as he sees fit. The universe is untidy. He'll fix that. He is not a cold and calculated man, not outwardly, and often plays the warmblooded flirt, or snarky socialite. But always, in the back of his mind, is a cold assessment of anything and everything.-

History
-Dakzel the Zabrak came from rather humble beginnings. He was plucked from obscurity, from amongst the Korriban labor force, at a young age. He was not chosen for his species none confidence and savagery, no, he was chosen for his early exhibition of force powers in the field of administrative organization. SOldiers marching neatly in rows, fighting in orderly and destructive methods, and transports running on time are his stock in trade, as is his vast power wielded in the arts of supplies, paperwork, funding and distribution of labor. People who work in Kord's presence had better work like well organized machines, or else they will feel his bloody (and often messy) wrath.-

Skills

 * HP:
 * Body:35
 * Head:17
 * Right Arm:17
 * Left Arm:17
 * Left Leg:17
 * Right Leg:17


 * Force Points: 15

Combat

 * Blades: +6
 * Hand to Hand: +2
 * Light Saber: +5

Attributes

 * Athletics: +2
 * Agility: +4
 * Fortitude: +20
 * Strength: +4
 * Awareness: +5

Knowledge

 * Piloting: +6

Diplomacy

 * Intimidation: +2
 * Seduction: +1

Force

 * Force Focus: +5
 * Force Persuasion: +5
 * Force Powers: +5
 * Healing: +1

Forms

 * Form V: Shien: +2

Other

 * Stealth: +1
 * Armor Training: +10

Weapons

 * Starting Sabre 7 dmg
 * Ceramic Cestus: 3 damage, considered 'armor' reduces damage to arms by 1

Armor

 * Goggles +5 perception


 * Heavy Ceramic Combat Armor 15 defense 2 dr


 * Ceramic shield: held shield, +3defense, can be used in full defense to absorb damage 50HP

Tools

 * Tool Kit: allows for mechanical checks at full while not at a work bench.


 * Portable Computer: allows for use of computer checks at full while out in the field.


 * Medical Kit: allows for use of first aid and MINOR surgery checks at full while out in the field.

Consumables

 * 7 Stimpacks: heals 10 HP to body or 5 to a wound of your choice


 * 5 credits

Ship

 * Type:
 * Toughness:
 * Shield Absorption
 * Shield Regen:
 * Blaster Damage:
 * Blaster Speed:
 * Missile Capacity:
 * Beam Charger:
 * Beam Generator:
 * Energy Shield:
 * Missile Magazine:
 * Shield Regenerator:
 * Ship Armor:

Achievements

 * 1) Stays
 * 2) Blank

Pre-Approver:
--Syaoran05 19:22, February 19, 2012 (UTC)

Finalized Approver:
--Semjax [Sunday, February 19, 2012] (2:25 PM)